What’s The Time Mr Wolf?
One person leads the game, and stands at one end of the room as the wolf, with his/her back turned against the others. The other players stand at the other end of the floor and call out “What’s the time Mr Wolf”? the wolf then calls the time e.g. One o’ Clock, and the other players take one large step towards the wolf. Again they call out and take as many steps as the wolf calls. However, when the wolf calls “Dinner Time”, he turns and chases the other players who have to make their way back to the end of the floor without being caught. Whoever is caught becomes the wolf and the game starts again.
Children are arranged into teams of five. Team members sit one behind the other on a row of chairs, facing the games leader. (e.g. 35 chairs arranged 5 deep and 7 rows across). The teams are numbered and one kid from each team is selected to be spokesperson. The leader starts, “Did row number (x) steal the pirate’s treasure?” That whole row stands up and says together “No sir, not us sir… “ and the spokesman finishes off by saying “Try row (x).” That row then stands up and repeats, and so the game continues until a row gets it wrong by not standing up quickly enough or saying the wrong thing etc… (The more pedantic you make the rules the better). Any row which gets it wrong goes to the end row, whilst the other rows move up to fill the space, changing their number. The winning row is the one which is number 1 at the end of the game.
Mrs McGinty’s Shopping bag
The children are placed into a minimum of two teams but can be more dependent on numbers. A leader should start with the first member of each team giving them all something you’d get from a shop i.e. bread, milk, washing up liquid etc once everyone has been given an item then the leader goes to the other end of the hall and sits on a chair. The leader tells a story using the items they’ve just mentioned, whenever their item is mentioned they have to run up to the leader and tig them run back to their seat before the other teams get back. The story can be as long or as short as required but everyone should get a turn. Usually ending with everyone running up at once.
Split the children into teams then number them 1 to 10 etc. A leader then stands at the end of the hall and shouts “number 1, bring me a white sock” so then all the number ones have to bring the leader a white sock. The item being brought can be anything within the hall or an easily accessible area i.e. toilets, stage area and sometimes the kitchen.
Dwarves, Knights and Giants
This game is like a giant version of rock, paper, scissors. There are actions which are required for this game. Dwarf involves crouching, for knight you should imitate riding a horse, and the giant action is simply stretching your arms above your head. The dwarves beat giants, giants beat knights and knights beat dwarves. The group is split into two and each team is given an end of the hall. They gather and decide what action they are going to perform (whole team does same). The teams are then brought together in the centre of the hall. They line up facing each other with a metre between the lines. The leader then shouts “3,2,1,GO!” Each team performs their action. The team whose action wins chases the other team. Trying to tig as many people as possible. Those who are caught become part of the other team. The game then simply repeats.
Cat and Mouse
Make a grid using the children, get them to hold out arms (touching neighbour’s fingertips) so that this forms a maze of alleys that the children can run along. The leader picks one child to be a mouse and one child to be a cat, the cat chases the mouse along the alleys until they’re caught. While the cat and mouse are running about, the leader shouts change to the children forming the alley-ways. This means the children have to turn round (through 90o)so as to now form vertical alley-ways instead of horizontal ones.
Two rings of standing children. One inside the other with both rings facing each other, creating a circular corridor. The Earth ball at one side (inside corridor) and a child playing Indiana Jones at the other. The children have to roll the ball around the corridor chasing Indiana Jones.
Two teams elect a Donkey (leader?) (Or two) who sit about 10m apart balancing a plastic cup on their heads. Remaining members of the team sit in random lines in front of “their donkey”. Teams are given a huge stack of newspapers. Teams get a point by knocking off the cup of the opposing donkey(s). Kids must stay seated and can throw paper any way they like! – makes a bit of a mess but is great fun – play some loud music during the game too.
Living on an Island
Give a sheet of newspaper to each team who must get all members to stand on it simultaneously without anyone touching floor. Then they are allowed to rip a piece off their sheet and repeat. Team with smallest sheet wins.
Sit kids on two rows of chairs facing each other. (Number them off along each row “1-2-1-2… etc”). Place Team Captain No.1 at one end of the row of chairs, and Captain No.2 at the other end. Kids must bat a balloon with their hands (remaining seated) towards their respective Captain who is standing with a drawing pin. (i.e. every kid is sitting between players from the opposite team).
Blind man face off
Teams number off so that each has an opposite number in other team. Leader picks a number… both then have to don blindfolds and then make it to a water-pistol in middle of room (which you can move after their blindfolds are on) teams shout at their own players. Player to find water-pistol and then hit other player wins a point (time limit).
Source by Steve W Thomson